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The Weave is a new retro game for the Sega Mega Drive / Genesis.

(Texto en español más abajo)

 The game is based on the classic graphic adventure Loom, released in 1990 by Lucasfilm Games (later known as LucasArts). It takes place a hundred years after the ending of the original game.

The game is in the early stages of development. Currently, the focus is on the game engine, using placeholder graphics that will later be hand-edited pixel by pixel.

As in Loom we aim for an interesting story, well-written characters, and a game you can finish and enjoy in a weekend -no cat-like reflexes needed-.

A first playable version of the first act, with texts in English and Spanish, is expected to be published  (hopefully) throughout 2025. The game will be free, and the source code will be available on GitHub.

Features will include:

  • Cinematic cutscenes with English and Spanish dialogues.
  • Puzzle solving with magic spells and interactable objects.
  • Many magic patterns with musical notes you will unlock during the adventure.
  • Numerous new characters, guilds and locations.
  • Spells combat with various enemies.
  • Game engine created from scratch in C language using the SGDK development kit
  • Tech demo now available !

WANTED: Graphic artists who can handle Sega Megadrive hardware limitations

Updates on Geesebumps Twitter/X account

Source code available in Github

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Español

The Weave es un nuevo juego retro para la Sega Mega Drive / Genesis.

El juego está basado en la clásica aventura gráfica Loom, lanzada en 1990 por Lucasfilm Games (luego conocida como LucasArts). Tiene lugar cien años después del final del juego original.

El juego está en las primeras etapas de desarrollo. Actualmente, el enfoque está en el motor del juego, utilizando gráficos provisionales que más adelante serán editados a mano, píxel a píxel.

Al igual que en Loom, nuestro objetivo es una historia interesante, personajes bien escritos y un juego que puedas terminar y disfrutar en un fin de semana (no se necesitan reflejos felinos).

Se espera que una primera versión jugable del primer acto, con textos en inglés y español, sea publicada (con suerte) a lo largo de 2025. El juego será gratuito y el código fuente estará disponible en GitHub.

Las características incluirán:

  • Escenas cinemáticas con diálogos en inglés y español.
  • Resolución de acertijos con hechizos mágicos y objetos interactuables.
  • Muchos patrones mágicos con notas musicales que desbloquearás durante la aventura.
  • Numerosos nuevos personajes, gremios y localizaciones.
  • Combate de hechizos con varios enemigos.
  • Motor de juego creado desde cero en lenguaje C utilizando el kit de desarrollo SGDK.
  • ¡Demo técnica disponible ahora!

SE BUSCAN: Artistas gráficos que puedan manejar las limitaciones de hardware de la Sega Megadrive.

Download

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Click download now to get access to the following files:

Tech Demo (13Dec24 - English / Spanish) - Megadrive ROM 640 kB

Development log

Comments

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(+1)

Wow. We are keeping an eye on this already :) Keep up the good work!

Thanks! I’m trying to do my best :)

(+1)

I can handle sega megadrive hardware limitations(i can put backgrounds and sprites on the screen each with different palletes using sgdk, and have aseprite editor). How can i help?

(+1)

Hi! Sorry I dind’t see your comment!

If you want to work with us in the project, just write me to javi (at) ganso.org

By now I don’t think I need help with the code, although I’m still working in the engine, but if you can design characters or backgrounds in aseprite, it would be great if you could help us.

Thanks!

(+1)

Spellcasting is very clever, and although you could use a mouse interface like loom(with sega mouse), i´m glad you didn´t because not many people have it... (scooby doo on genesis is quite burdensome without a mouse)

(1 edit) (+1)

Great project!!! It looks great!

Thanks! :)

I love LOOM!!! I still have the MS-DOS CD <3

(+1)

Yes! It’s a great (and probably underrated) game

I am all in for this one. Bless your work _/|\_

Thanks a lot for your comment!